So if you do some editing on the shape of the texture, ie deleted part of it to reshape it, the bump map underneath will show through, the most simple thing to do is, is to replace the whole thing with a blank one. You must select create 3D mesh for S4S to be able to pull the bump map out, it wont with the recolor option.įor object items it is here somewhere (I do no know if it stays in same position) The bump (or normal) is in the warehouse section of S4S. I'm not going to go through the whole process of showing you how to make one (well turns out I sort of have lol), they are relatively simple, likewise I am assuming if you are reading this you understand the basics of editing the DDS and the role of the alpha channel. If you alter the texture, mesh or both on an object or CAS item that has an existing bump map you have to edit it as well, you can do one of three things, delete it, edit it, or make a new one, Ill explain each. Bumps combined with shadow maps is the reason why painted on clothing does not not look painted on. The bump map is texture that is used on items within the game (any game) that gives the illusion that something has more detail than it actually has. A brief explanation - a normal map is, well, a bump map, why it is called normal is beyond me, so from here on in I am going to refer to at as a bump map.
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